This made the modelling of the character much easier. Pulling from real-world materials allowed me to keep a better consistency between the components of the character and left very little guess-work.
Highpoly
ZBrush Highpoly turnaround of the character.
ZBrush Highpoly Closeup
Closeup of my Highpoly Model
Clothing
Most of the clothing base was creating in Marvelous Designer. After exporting it back into ZBrush, I sculpted over the marvelous model to better art-direct my character.